Gaming History 101

Know Your Roots

Archive for the ‘Genesis’ Category

Podcast: Heroes in a Half Shell

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You can’t have grown up in the late 80s and not been struck by the Teenage Mutant Ninja Turtles.  It apparently transcends geographic location as co-hosts Fred (@spydersvenom) and James (@Jamalais) both had similar experiences growing up in different parts of the world.  In this episode we dissect TMNT’s roots, marketing, and obvious integration into video game culture, covering the games that made the surfer-style pizza-eating New York crime fighters a pop culture sensation.


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Written by Fred Rojas

February 12, 2014 at 12:52 pm

Podcast: Excelsior!

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marvel

This week Chip Cella (@CaptinChaos) and Andy Urquhart (@damien14273) from the Agents of Shieldcast join Fred to discuss retro titles featuring Marvel Characters.  They learn that the distinction of titles early in gaming were almost nonexistent and perhaps Marvel having Disney behind it may actually be a good thing.  Listen on true believers!


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Written by Fred Rojas

January 15, 2014 at 2:45 pm

Retro Game Challenge: Daze Before Christmas

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dazeMerry Christmas fellow readers.  Today we are looking at one of the only true Christmas themed games, which is also one of the most rare 16-bit titles released.  Originally developed by then newcomer Funcom, Daze Before Christmas took a whopping year to develop (most games took 4-6 months back then) and was really just a conversion of the developer’s other game We’re Back: A Dinosaur Tale.  It eventually wrapped up and publisher Sunsoft decided to release it exclusively to Australia (a PAL region) in 1994, which is why the title is expensive and hard to find.  Near the end of the summer of release (most games came out in the summer to prepare for word-of-mouth advertising in the holiday season) an SNES port released in Europe, but only in Germany, which again explains its rarity on that platform.  Sunsoft USA had begun work on a US version for both consoles but it was canceled as Sunsoft USA was nearing its closing in late 1994.

It’s really too bad because aside from being super easy, the game is a solid Christmas themed platformer with Santa as the playable character, bright colorful graphics, and a synth Christmas soundtrack.  While a legitimate copy will cost you on the upwards of $100+ today (not to mention the mods needed to a Genesis/SNES to actually fit the cart in your console), reproduction carts like the one I got are much more affordable around $30-$40 online.  For a game that can be completed by almost any seasoned gamer in about an hour and a very narrow theme that may seem like a hefty price tag, but I’ve seen people pay more than that for a copy of fellow holiday game Christmas Nights so supply does justify the purchase.  Either way, Merry Christmas and enjoy Daze Before Christmas.  Friendly warning: I get too close to the mic for portions of the playthrough so I apologize for the jet engine breathing.

Written by Fred Rojas

December 25, 2013 at 1:06 pm

Podcast: Twas the Night Before Xmas Part 2

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This year we celebrate more releases of Christmas time with special guests Rob “Trees” (@TreesLounge00), Shawn Freeman (@Freemandaddy5), and special guest Yomar “Yogi” (@Yogizilla).  With a goal of 1991-1996, we only make it through the first half of 1994 but it’s a fun ride through the biggest titles of the 16-bit era.  Merry Christmas everyone!


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And as a bonus we have a special Christmas card from Jam:

Written by Fred Rojas

December 24, 2013 at 8:17 pm

Podcast: Rock Man of Doom

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megaman_doom

This week Fred goes solo to celebrate Doom‘s 20th Anniversary and the Mega Man series.  Keji Inafune’s legacy may live on through Mighty Number 9, but when he was a young new college grad Capcom employed him to create one of the most beloved and long running franchises of the company’s history.

Also if you want more Doom coverage, feel free to check out our podcast on Doom clones.


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Written by Fred Rojas

December 11, 2013 at 9:51 am

Podcast: You Are Go For Launch

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launch

This week we are joined by Chip Cella (@CaptinChaos) to discuss listener William’s topic: What makes a successful console launch?  It all ends up being more stories of console launches and discussions on killer apps, but we do manage to cover most mainstream consoles.


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Written by Fred Rojas

December 4, 2013 at 1:56 pm

Version: Mortal Kombat

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In this new video series we dissect the home versions of the arcade classic Mortal Kombat.  Check out the roughly 10 minute video for a quick retrospective on the title and the craze that resulted in September 1993 as many kids brought this violent title home.

Written by Fred Rojas

December 1, 2013 at 6:21 pm

Podcast: Devil’s Castle Dracula

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This week Fred is joined by Allen (@tearsofafeather) to discuss the Castlevania franchise.  As a fan of both this show and Castlevania, Allen assisted in talking about the vast adventures of the first six titles for the Belmont clan (Castlevania I-IV along with Rondo of Blood and Bloodlines).  Join us in one of the most technologically advanced and entertaining horror action platformers ever released.


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Podcast: CIB – Complete in Box

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This week Fred is joined by Chip Cella of the B-Team and Derrick H of All Games and Dead Pixel Live fame to discuss how games used to come packaged.  This includes the box, instructions, and a bunch of freebies we pay good money for today.

Opening Song – Joe Esposito You’re The Best

Closing Song – Iron Maiden Run to the Hills


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Written by Fred Rojas

September 11, 2013 at 11:00 am

Podcast: Me Money Bin

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This week Fred and Trees are discussing Capcom’s Disney games.  In the 8-bit era Capcom received the Disney license and created a little game called DuckTales based on the popular Saturday morning cartoon.  Not only was it a mass success, but it was an excellent game that gave way to a whole slew of 8-bit and 16-bit gems on Nintendo and Sega consoles.


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Written by Fred Rojas

August 14, 2013 at 11:42 am