Gaming History 101

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Archive for the ‘Wii’ Category

Podcast: Heroes in a Half Shell

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You can’t have grown up in the late 80s and not been struck by the Teenage Mutant Ninja Turtles.  It apparently transcends geographic location as co-hosts Fred (@spydersvenom) and James (@Jamalais) both had similar experiences growing up in different parts of the world.  In this episode we dissect TMNT’s roots, marketing, and obvious integration into video game culture, covering the games that made the surfer-style pizza-eating New York crime fighters a pop culture sensation.


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Written by Fred Rojas

February 12, 2014 at 12:52 pm

Podcast: Final Fantasy VI Game Club

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This week Fred and Eli (@Sodoom) discuss what many believe to be the best 16-bit RPG of all time: Final Fantasy VI (better known as Final Fantasy III on the SNES in the US).  We discuss the combat system, characters, plot, and most memorable moment on this truly timeless RPG.


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Written by Fred Rojas

January 1, 2014 at 11:35 am

Podcast: Rock Man of Doom

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This week Fred goes solo to celebrate Doom‘s 20th Anniversary and the Mega Man series.  Keji Inafune’s legacy may live on through Mighty Number 9, but when he was a young new college grad Capcom employed him to create one of the most beloved and long running franchises of the company’s history.

Also if you want more Doom coverage, feel free to check out our podcast on Doom clones.


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Written by Fred Rojas

December 11, 2013 at 9:51 am

Podcast: You Are Go For Launch

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This week we are joined by Chip Cella (@CaptinChaos) to discuss listener William’s topic: What makes a successful console launch?  It all ends up being more stories of console launches and discussions on killer apps, but we do manage to cover most mainstream consoles.


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Written by Fred Rojas

December 4, 2013 at 1:56 pm

Podcast: Generation in Review

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This week Fred welcomes listener Yuri (@JamesFortengard) and fellow podcaster Isaiah (@i_say_uh) from the Party Chat to discuss the console generation that officially comes to an end on 11/15/2013. They discuss innovations, trends, and passing fads of the longest generation ever in history that awarded gamers with some of the most dynamic experiences to date.


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Written by Fred Rojas

November 6, 2013 at 11:00 am

Posted in DS, podcast, PS3, PSP, Wii, Xbox 360

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Podcast: Devil’s Castle Dracula

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This week Fred is joined by Allen (@tearsofafeather) to discuss the Castlevania franchise.  As a fan of both this show and Castlevania, Allen assisted in talking about the vast adventures of the first six titles for the Belmont clan (Castlevania I-IV along with Rondo of Blood and Bloodlines).  Join us in one of the most technologically advanced and entertaining horror action platformers ever released.


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Podcast: Square’s Swan Song

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If you are going to talk significant JRPGs in America, one of the most influential series is Final Fantasy.  Whether you believe that it was the last game Square may have ever made or that it was simply the last game designer Sakaguchi would be a part of, the massive success of this digital Dungeons & Dragons title started a strong fan base that continues today.  In part one of our coverage, Fred and Eli “Sodoom” team up to discuss Final Fantasy I-VI including development, design, gameplay, and of course Cid.


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Written by Fred Rojas

October 9, 2013 at 2:25 pm

Review: Final Fantasy IV

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ff4_us_boxConsole: SNES (as Final Fantasy II in the United States – title changed in later releases)
Released: November 1991
Developer: Square
Publisher: Square
Difficulty: Hard
Price: $24.67 (used, cart only), $70.57 (used, complete), $300.00 (new)
Additional Releases:Wonderswan Color (Japan only, updated graphics), Playstation (Final Fantasy Chronicles, new translation), Gameboy Advance (Final Fantasy IV Advanced, upgraded visuals, new translation/conversion to more closely resemble Japanese version), DS (full 3D remodeling, new dungeon), PSP (Final Fantasy IV: The Complete Collection, updated 2D visuals instead of 3D, includes The After Years and a new campaign Interlude to bridge gap between the events of IV and The After Years)
Digital Release? Wii Virtual Console (SNES version, $8), PSOne PSN (Playstation version, $10), PSN (PSP version, $30), iOS/Android (GBA version, $16)
Similar Titles: Dragon Quest (Warrior) franchise, Phantasy Star franchise, Vay, Ys I & II

Please note: This was originally released as Final Fantasy II in the United States and later re-named to the appropriate numbering system.  The actual Final Fantasy II Japan-only Famicom (NES)release review will be live shortly.

ff4_1Despite the numbering of this game (and Final Fantasy VI) to be completely messed up in the US, Final Fantasy IV is a must play for fans of the series and JRPG genre.  As George Lucas would put it, this is the “definitive version” of the game director (and series creator) Hironobu Sakaguchi originally wanted to make.  It learns from its three predecessors and weaves in a powerful story almost unheard of at this point in gaming.  Originally intended to be a final NES title in the series, budgetary and scheduling issues forced the 80 percent complete title to be scrapped and re-made on the new Super Nintendo (SNES) console with some of the original ideas integrated.  The elemental concepts of the original, heavy story elements of the sequel, and job system of the third (it would be better utilized in Final Fantasy V however) were all mashed together with a new active time battle (ATB) system to create the most compelling game yet.  ATB ditched traditional turn-based combat for a timer that allowed characters to attack at their own pace based on the type of warrior they were.  This continues to be a staple of the series today and even snuck into other RPGs like Chrono TriggerFinal Fantasy IV hit early in the SNES and celebrated mass critical and financial success worldwide and is considered a favorite by many series fans.

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Written by Fred Rojas

September 17, 2013 at 3:32 pm

Podcast: Adventures of Link

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This week Fred is joined by Eli (@sodoom) and we are talking about the Legend of Zelda series.  We delve into all of Link’s adventures across various platforms and the gaming significance of each.

Opening Song – Legend of Zelda Theme (NES)

Closing Song – Ocarina of Time Theme (N64)


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Written by Fred Rojas

June 1, 2013 at 11:14 am

Podcast: It’s Pronounced La-Ra

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This week Fred and Trees are talking about the Tomb Raider series and its busty protagonist Lara Croft that shadowed the video game as a pop culture icon in the late 1990s.  We discuss development, creation, and production of both Core and recent Crystal Dynamics’ vision for Lara and her many adventures.


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Written by Fred Rojas

May 8, 2013 at 11:00 am