Archive for the ‘Videos’ Category
Review: Double Switch (Sega CD)
Console: Sega-CD/Mega-CD
Released: 1993
Developer: Digital Pictures
Publisher: Sega
Instruction Manual: Not Necessary – Link
Difficulty: Hard
Played it as a child? Yes
Value: $2.63 (used), $7.63 (new) (pricecharting.com)
Other Releases: Yes – Sega Saturn, PC/MAC
Digital Release? No
This is the game that brought it all together and proved that not only was a full motion video (FMV) game possible, it could be properly acted with high production values. Unfortunately, I’m pretty sure this title completely bombed on the Sega CD, otherwise there wouldn’t be so many freaking copies in the world (both used and sealed). Despite its commonality, Double Switch is like many other titles in the vast gaming world that starts off solid and becomes a veritable train wreck near the end. Honestly that’s when its commonality and subsequent low price tag come in to justify the purchase because I still really dig this title. It’s definitely not without plenty of flaws and if played in long intervals, can easily induce the need to never touch it again. If you can stomach it, this title does bring with it all the charm of a far-fetched early 90s pop film, which lead Corey Haim should suggest by the very fact he’s cast in the game. With the proper introduction, Double Switch was a fair follow-up to its much more popular, although purely due to its controversy, older brother Night Trap.
Developer Digital Pictures is solely to blame for the FMV game and it held the most firm grasp and largest library on the Sega CD. A company that started off as the lead developer for Hasbro’s canceled NEMO game system (that would do basically the same thing with VHS tapes), most of the sales celebrated by the company came from all the controversy of Night Trap. Even back then there was clear admission that Night Trap was a dated title that lacked almost any interactivity by the player and had terrible acting to boot. Double Switch, the successor that would follow the same structure without being a true sequel, hoped to address many of these complaints and did a fairly decent job of it. Unfortunately no one factored in the fact that many gamers thought they would see graphic violence or sexual themes as the sole reason for picking up Night Trap, the return on investment was hardly there. With what was surely a much higher budget than any similar title at the time, Double Switch was a big gamble that failed and not without good reason.
Podcast: Game Club – Castle of Illusion Starring Mickey Mouse

This week Fred and guest Rob “Trees” from EZ Mode Unlocked tackle November’s game club title Castle of Illusion Starring Mickey Mouse for the Sega Genesis. They get into discussions about the context of the game to the content, time period of release, individual levels, and even chime in on the soundtrack.
Download this episode (right click and save)
As an added bonus, Fred completed the campaign in its entirety on video (below):
Video Playthrough: Rule of Rose (PS2)
Console: Playstation 2
Released: September 12, 2006
Developer: Punchline
Publisher: Atlus (in US)
Value: $48.33 (used), $79.99 (new) (pricecharting.com)
Price: $40-$60 (used) (eBay)
Digital Release? No
This article is purely gameplay videos. It will be updated as the game is completed. We also discussed and partially reviewed this game on our podcast, the specific episode can be found here.
Review: Sewer Shark (Sega CD)
Console: Sega-CD/Mega-CD
Released: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Instruction Manual: Helpful – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $0.87 (used), $20.00 (new) (pricecharting.com)
Price: $3-$10 (used) – Since this game was a pack-in, almost never seen sealed outside console bundles
Other Releases: 3DO
Digital Release? No
Sewer Shark is another converted game from the canceled Hasbro NEMO console and was intended to be played using a VHS (just like Night Trap) although how they were going to do it is completely beyond me. Most of the games I covered last week were good concepts that resulted in okay launch games that were flawed either by long load times or just not fully fleshed out. I would argue that among the launch window titles, Sewer Shark is the exception. It is a complete video game that utilizes the video functionality of the console and combines it with simple gameplay mechanics to make a solid experience.
Set in a post-apocalyptic world, the surface of Earth is unlivable and creatures are forced underground to dwell in drab conditions. Not only that but the creatures of the sewers have mutated, causing larger sizes (scorpions and bats) and hybrids (ratigators – a hybrid of rats and alligators) that make sewers a dangerous world to trek on foot. As a result, little ships that can navigate the sewers, known as Sewer Sharks, navigate the tunnels to get people around, hunt for food, and offer a promise of the one haven left on the planet: Solar City. In Sewer Shark you play a new pilot recruit (nicknamed “sewer jockey”) that has the overall goal of retiring in Solar City. Unfortunately almost every jockey that attempts the trek dies in a sewer crash or by the hands of some mysterious danger in Sector 19, the final stretch before Solar City. As best put by your co-pilot Ghost in the beginning, you receive, “a name, a boss, a friend, and a reason to live…a million pounds of tubesteak, that’s all you gotta deliver today hotshot!” in order to make it to the end. This is important because the game has a very simple task – navigate the sewers, kill enemies to collect points (pounds of tubesteak), and once you hit a million you get the final encounter. It’s a pretty decent setup and definitely a concept not overused in games at that point, unfortunately to collect all this information you have to read the manual and play close attention to the introduction that can be skipped by simply pressing start.
Review: Make My Own Music Video (Sega CD)
Console: Sega-CD/Mega-CD
Released: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Instruction Manual: Not necessary
Difficulty: Non-existent
Played it as a child? Yes
Value: pricecharting.com has hilarously not even covered these games
Price: Don’t even bother
Other Releases: Absolutely Not
Digital Release? No, aside from how horrible they are, the music is timely
There is just no getting around this, these are terrible video games. Not only are they pop groups that only existed in the early part of the 1990s, but they aren’t games at all. You goal is just as it sounds: make a music video. It’s a crash course in linear digital editing where three streams of video appear on the screen at once and you use the A, B, and C button to select the “active” feed that will become your master video. Unfortunately the three feeds are made up of a random lot of public domain videos from the first half of the century, sometimes altered slightly for the beat, and the original music video for the game. I’m not saying that these videos are directorial masterpieces, but when combined with the patethic hodgepodge of public domain video, they’re the next Star Wars, I have never once wanted to leave the feed of the main video. Having said that, they are amazing fun at a party when you want to laugh your head off at how pathetically cheesy this generation of pop music was.
Review: Final Fight CD (Sega CD)
Console: Sega-CD/Mega-CD
Released: 1993
Developer: Capcom
Publisher: Sega (Sega/Mega-CD, 32X CD)
Instruction Manual: Not necessary
Difficulty: Hard
Played it as a child? Yes
Value: $21.50 (used) $76.00 (new) (pricecharting.com) – Price for Sega CD version only
Price: $23-$60 (used) N/A on US Version (new) on eBay
Other Releases: Arcade, SNES, Gameboy Advance
Digital Release? Yes – SNES version on Virtual Console ($8), Arcade version on XBLA/PSN as Double Impact ($10)
Final Fight is a pivotal late 80s arcade release for Capcom for two reasons: it established the norms that would make up the concept of the “beat-em-up” genre for its short-lived life (although it oddly enough didn’t introduce any of them) and it created the aesthetic and building blocks of Street Fighter II. Anyone who has played this game or SFII will immediately be familiar with that semi-realistic semi-animated graphical style of Final Fight that remained exclusive to these two titles moving forward for a few sequels (I’m considering the numerous re-hashes of SFII to be sequels). In full disclosure this is my favorite brawler of all time and definitely ranks highly in my overall top games I’ve ever played despite the fact that Final Fight doesn’t translate well to home consoles because it’s intended to take your money and prompt more quarters rather than be completed in a finite number of lives/credits. In order to complete the game in the allotted five credits requires you to memorize the cheaper boss battles and exploit the collision detection. For me it was just repetitive stupid fun.
Guilty Pleasure: Night Trap (Sega CD/32X CD/3DO/PC)
Console: Sega-CD/Mega-CD, 32X CD, 3DO, PC
Released: 1992
Developer: Digital Pictures
Publisher: Sega (Sega/Mega-CD, 32X CD), Virgin (3DO), Digital Pictures (PC)
Instruction Manual: Not necessary – Link
Difficulty: Easy
Played it as a child? Yes
Value: $25.00-$50.00 (used) $50.00 (new) (pricecharting.com) – Prices for various platforms
Price: $25-$50 (used) N/A (new) on eBay
Digital Release? No

Oh Night Trap, your reputation precedes you. In actuality this game has received far too much press than it’s probably worth and constitutes an odd sense of rarity about the title. It’s too bad because had this title fallen into the $5-$10 category that its brethren Sewer Shark, Corpse Killer, and Double Switch dwell, more people would probably appreciate the title. Unfortunately due to some senate hearings and the fact that this game was alongside Mortal Kombat and Lethal Enforcers for why the ESRB ratings needed to exist in the first place, people think they are going to see some explicit content. That, friends, is simply not true. Putting all that publicity aside, there is a meaty cult-style game here that perhaps suffers less than other full motion video (FMV) games. It’s not great, but it sure is fun to watch at least once.
Video: Let’s Play Double Dragon (NES)
By popular demand (and my own personal affinity toward playing games on a capture card), here’s the Let’s Play of Double Dragon on the NES. I do complete the game but I cut my many attempts at Mission 4 for brevity. If you guys prefer to uncut versions in the future, that’s fine but it’s going to be really repetitive. This definitely demonstrates many gamers’ frustration with the blatantly unfair nature of the final mission. Feel free to let me know what you think in the comments below. More to come very soon!