Posts Tagged ‘doom’
Strife: Veteran Edition Quick Look
Today we look at the recently released Strife: Veteran Edition from Rogue Software. This game pre-dates many of the most popular games today that utilize both FPS and RPG elements as well as mild stealth themes. If you’re a fan of Thief, Deus Ex, or even Skyrim, you might want to check out this archaic but fun title. This is merely the first 90 minutes or so of gameplay with running commentary from Fred, expect a full review later today.
Viewer Warning: There may be occasional adult language from commentary/gamplay and consistent graphic violence depicted in gameplay.
Version: Doom
I was gonna write a retrospective on this, but honestly in podcast form we’ve covered Doom not once, but twice! From those episodes came a project that has taken six months and over six hours to put together in one near 15 minute video. I compare the PC, 32x, Jaguar, SNES, PS1, 3DO, Saturn, and GBA versions of Doom so you don’t have to, complete with bad language and snarky remarks (sorry parents). Check out this version of Versions for Doom, but fair warning: there is some adult language.
Podcast: What Did You Expect?
This week Fred and Jam are joined by guest Fortengard to talk about the world of video game movies. Now, if we just sat around and ragged on them all day we would be just like every other gaming podcast. Instead, we delve into concepts of production, adaptation, and what makes these movies good or what makes them completely worthless.
Note: I promised to post the chat for this show as well, you can find it here (.doc version).
Podcast: Edited For Content

This week we are joined by Derrick H of All Games Radio to discuss games that have been banned. As a medium that started marketing to children, governing bodies and the games industry have consistently worked together to avoid the dangerous word of censorship. Our panel discusses the roots, press, and various actions taken to edit or ban games that are deemed inappropriate for public consumption.
Podcast: Rock Man of Doom

This week Fred goes solo to celebrate Doom‘s 20th Anniversary and the Mega Man series. Keji Inafune’s legacy may live on through Mighty Number 9, but when he was a young new college grad Capcom employed him to create one of the most beloved and long running franchises of the company’s history.
Also if you want more Doom coverage, feel free to check out our podcast on Doom clones.
Podcast: NADC – Not Another Doom Clone

This week Fred is flying solo and discussing the origins of the Doom clone. Named for early first person shooters, a little startup company called id Software created a reboot of Wolfenstein that eventually led to a demon slaughter in hell known as Doom. From there the flood gates opened and it seemed everyone had a game where you ran around and violently killed legions of enemies.
Rise of the Triad Historical Context
Rise of the Triad is more significant than it initially seems in the annals of first-person shooter (or Doom clone) history. In fact, had it remained under its original title, Rise of the Triad: Wolfenstein 3D Part II it would probably have more awareness and fall under the pantheon of id titles still garnering praise on Steam and Good Old Games. Due to several disputes that arguably are the direct result of John Carmack, a co-founder of developer id Software and lead in milestone shooters Wolfenstein 3D, Doom, and Quake, the project was terminated in 1993 to avoid clashing with upcoming title Doom. This led to several disputes within the developer of Doom, id Software, and the planned publisher of Doom and previous publisher of several other titles, Apogee Software.
In the beginning there were two companies: developer id Software and publisher Apogee Software. For the most part Apogee was better known as its later developer 3D Realms, the team responsible for Duke Nukem 3D and originally Prey. Before that all happened, Apogee was making its money publishing id Software’s earliest successes including Commander Keen and Wolfenstein 3D. Apogee utilized the plan of “shareware” to market games, which is a method of giving people approximately 25-33 percent of a game to try out with the option to purchase the full game if interested. John Romero, the then lead designer on Doom at id Software, canceled Rise of the Triad and John Carmack decided to have id self publish so Apogee ended up not publishing Doom. id Software’s co-founder Tom Hall (Carmack and Romero were the other founders) left id to join Apogee. Apparently Hall had concern over the amount of violence and gore in Doom, a project he assisted greatly in creating. Ironically a year later when he completed work as lead designer on Rise of the Triad for Apogee, it would have even more blood and gore than Doom, including a random occurrence where an enemy would explode into gory giblets and “Ludicrous Gibs!” would appear on the screen.
Review: Deus Ex (PC)
Console: PC
Released: June 2000
Developer: Ion Storm
Publisher: Eidos
Instruction Manual: Not necessary
Difficulty: Moderate
Played when it released? Yes
Other Releases: Yes – PS2 (as Deus Ex: The Conspiracy)
Digital Release? Yes – Steam ($9.99) and gog.com ($9.99), both are the Game of the Year Edition
Deus Ex is an interesting game for several reasons. The way various factors all came together at its inception, it almost feels like a lucky form of happenstance that it worked at all. Those that played it when it released will tell you it’s a must play title that will blow you away with its innovation. On one hand they’re right, like other heavily influential games in history it does set precedence and introduces gaming to many staples we see today. On the other hand, it’s the earliest version of many of these ideas and will always be tied down to the conventions of gaming at the time. Those that give it a chance, grind their teeth to learn the gameplay techniques, and resist the urge to cheat will find a strong cyberpunk tale that doesn’t disappoint.
Review: Quake 4
Console: Xbox 360
Released: 2005
Developer: Raven Software, id
Publisher: Activision
Value: $4.99 (360) $4.44 (PC) $10.19 (Mac) (pricecharting.com)
Price: $5.99 starting (ebay) $4.99 (GameStop used) $19.99 (GS Digital)
Also Available On: PC (recommended), Mac
Watch For: Copies on PC that have the bonus DVD of content and copies on 360 that have a bonus DVD containing the same content as well as Quake 2.
Round IV
The Quake series is quite an interesting one, especially when you consider its legacy and creation. Developer id, of the Wolfenstein and Doom series and bascially responsible for the first person shooter (FPS) genre, finally created a true 3D FPS with the original Quake. Unlike games before it, the engine didn’t ignore things like height and depth when calculating shots or movement, Quake understood the 3D plane. As the series progressed in Quake II marine Matthew Kane was introduced as a strong protagonist to help fight off the alien race known as the Strogg. I don’t want to discredit the plot completely, but there are striking similarities to the Quake series and Doom series in every way. Continuing that similar trend, Quake III was an arena-only shooter that took the online PC gaming community by storm whereas the plot-heavy game belonged to none other than the revamped demonic classic Doom 3. It is for this reason that Quake 4 marks an interesting place in the id universe given its continuation of Kane’s story from Quake II and drastic visual similarity to Doom 3.



